While none of the real-world towns modeled are accurate, they’re full of twists and turns that make for a lot of driving fun, and the bright colors really give them a positive vibe. On the plus side, Driver does a fabulous job of creating interesting city environments. They’re also a bigger public nuisance than any crime syndicate, recklessly plowing through the streets and incoming traffic (much like in Midtown Madness). Within seconds of tripping a siren, you’ll find roadblocks ahead. Their cars have superhuman handling and appear out of nowhere. This sense of artifice carries over to your main protagonists, the police. On a few rare occasions they make sense (you need to be someplace to pick up guys who are robbing a store, though you’d think they would have phoned ahead and planned it out a little better), but for the most part they’re completely artificial. Time limits are the main source of difficulty in the game, and they’re as annoying as always. It also delivers a bunch of entertaining gameplay variants, from Pursuit (catch and ram ’em!) to Getaway (flee as fast as you can!). It’s realistic enough to give you that feeling of driving two tons of corpulent 1970s American iron. But over time its flaws emerge, ranging from the relatively minor (it cheeses out on its premise, putting you as someone infiltrating a crime syndicate as opposed to actually being a criminal) to the major (terrible and repetitive missions, insane difficulty levels, bugs).Īt times the game will surprise you with its sleek 3D look and visual appeal, mocking you with its untapped potential (it could have easily been a GTA killer, if only for the 3D engine and driving physics). It’s an interactive version of the best of the gritty 70s and 80s car chase movies. Initially, it overwhelms you with its premise and atmosphere, strutting its superb vehicle dynamics. GT Interactive’s cops n’ robbers driving game needs more substance.ĭriver is a tease.
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